City: Zūm Naw̌y Ni̋ēkēä

Zūm Naw̌y Ni̋ēkēä

Zūm Naw̌y Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceVoī̂mêē Region
RegionTshtohèlag Woods
Founded1166
Community LeaderLord Ariana Helen Ceridwen
Area21 km2 (8 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4122 m (13523 ft)
Average Yearly Precipitation303 cm/y (119 in/y)
Population5247
Population Density249 people per km2 (655 people per mi2)
Town AuraEnchantment
Naming
Native nameZūm Naw̌y Ni̋ēkēä
Pronunciation/zɑ̌kʊ́æ/ /nɒ̌iː/
Direct Translation[unit] [step (footstep)]
Translation[Not Yet Translated]

Zūm Naw̌y Ni̋ēkēä (/zɑ̌kʊ́æ/ /nɒ̌iː/ [unit] [step (footstep)]) is a subtropical City located in the Voī̂mêē Region of the Goblin Tribes.

The name Zūm Naw̌y Ni̋ēkēä is derived from the Goblin language, as Zūm Naw̌y Ni̋ēkēä was founded by Colleen Janee Kim, who was culturaly Goblin.

Climate

Zūm Naw̌y Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -1°C (31°F). Zūm Naw̌y Ni̋ēkēä receives an average of 303 cm/y (119 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zūm Naw̌y Ni̋ēkēä covers an area of nearly 21 km2 (8 mi2), and an average elevation of 4122 m (13523 ft) above sea level.

Overview

Zūm Naw̌y Ni̋ēkēä was founded durring the late 13th century in summer of the year 1166, by Colleen Janee Kim. The establishment of Zūm Naw̌y Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Colleen Janee Kim electing to pay people to resettle in Zūm Naw̌y Ni̋ēkēä.

Zūm Naw̌y Ni̋ēkēä was built using the conventions of Goblin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Zūm Naw̌y Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Zūm Naw̌y Ni̋ēkēä is buildings are arranged arround a network of narrow cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Zūm Naw̌y Ni̋ēkēä's failry decent fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Zūm Naw̌y Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Zūm Naw̌y Ni̋ēkēä ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

Zūm Naw̌y Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zūm Naw̌y Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zūm Naw̌y Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zūm Naw̌y Ni̋ēkēä's parks.

Zūm Naw̌y Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zūm Naw̌y Ni̋ēkēä.

Zūm Naw̌y Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zūm Naw̌y Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zūm Naw̌y Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zūm Naw̌y Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zūm Naw̌y Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zūm Naw̌y Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zūm Naw̌y Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zūm Naw̌y Ni̋ēkēä's public wards, blessings, and other arcane systems.

Zūm Naw̌y Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Zūm Naw̌y Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zūm Naw̌y Ni̋ēkēä's natural decorations nor waterways.

Zūm Naw̌y Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zūm Naw̌y Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zūm Naw̌y Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zūm Naw̌y Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Zūm Naw̌y Ni̋ēkēä grains of dust blow into perfectly neat rows.

The Amoeba Swarm near Zūm Naw̌y Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Zūm Naw̌y Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Enchantment energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 14
  • Farm Laborer: 23
  • Hunters: 16
  • Milk Maids: 13
  • Ranchers: 6
  • Ranch Hands: 13
  • Shepherds: 14
    • Farmland: 21092 m2
    • Cattle and Similar Creatures: 1311
    • Poultry: 15741
    • Swine: 1049
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 524

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 12
  • Bookbinders: 6
  • Buckle-makers: 7
  • Cabinetmakers: 12
  • Candlemakers: 16
  • Carpenters: 15
  • Clothmakers: 15
  • Coach and Harness Makers: 5
  • Coopers: 13
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 11
  • Farrier: 28
  • Furriers: 3
  • Glassworkers: 19
  • Gunsmiths: 11
  • Harness-Makers: 5
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 13
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 16
  • Tailors: 38
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 16
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 8
  • Butchers: 13
  • Chandlers: 12
  • Chicken Butchers: 15
  • Entrepreneurs: 5
  • Fine Clothiers: 12
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 21
  • Spice Merchants: 7
  • Wine-sellers: 10
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 23
  • Barbers: 24
  • Coachmen: 7
  • Cooks: 21
  • Doctors: 11
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 17
  • Healers: 13
  • Housekeepers: 16
  • Housemaids: 26
  • House Stewards: 16
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 16
  • Nursery Maids: 10
  • Pastrycooks: 16
  • Restaurateur: 26
  • Tavern Keepers: 19

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 10
  • In-Town Couriers: 11
  • Long Haul Couriers: 12
  • Dockyard Workers: 11
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 14
  • Millers: 10
  • Miners: 11
  • Oilmen and Polishers: 7
  • Postmen: 12
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 7
  • Warehousemen: 18
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 14
  • Engineers: 7
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 11
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 9
  • Militia Officers: 37
  • Monks, Monastic: 16
  • Monks, Civic: 17
  • Historian, Oral: 11
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 13
  • Priests: 23
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 8
  • Spiritualist: 10
  • Slayers: 2
  • Storytellers: 22
  • Military Officers: 18

Cottage Industries

  • Brewers: 14
  • Comfort Services: 18
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 15
  • Needleworkers: 18
  • Potters: 8
  • Preserve Makers: 14
  • Quilters: 7
  • Seamsters: 37
  • Spinners: 13
  • Tinker: 5
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 7
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 14
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 18
  • Writers: 18

Produce Industries

  • Butter Churners: 17
  • Canners: 14
  • Cheesmakers: 19
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 11

1898 of Zūm Naw̌y Ni̋ēkēä's population work within a Foundational Occupation.

3245 of Zūm Naw̌y Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 104 (2%) are noncontributers.

Points of Interest

Zūm Naw̌y Ni̋ēkēä has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Zūm Naw̌y Ni̋ēkēä is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Zūm Naw̌y Ni̋ēkēä's local festivals commemorates this miracle.

History